Metarun

Metarun is an R&D mobile Web3 runner built in Unreal Engine 5, where players control NFT heroes, compete in PvP and PvE, and earn OPAL and crypto rewards.

Category
Game Dev
Services
System UX/UI, Web3.0 UX
Role
UX/UI Lead designer

Project overview

An experimental R&D platform for testing classic speed-runner gameplay with a Web3 economy and real asset ownership: NFT heroes, marketplace interactions, play-and-earn models, wallet flows, and token economy resilience.

Metarun mobile screens: loading screen as wireframe and final art, and the run HUD.

Design challenge

Create a play-and-earn experience that rewards skill and results while providing real ownership through NFT heroes and skins. The R&D focus was understanding how Web3 could support engagement, financial performance, and retention without disrupting play.

Metarun UI colour system: palettes for backgrounds, rarities, abilities and interaction states.

My role & ownership

I worked on Metarun as a UX/UI Lead Designer, responsible for the product’s UX architecture, meta systems, and core gameplay UX, including the HUD, character controls, and ability interactions.

My scope also covered Web3 flows: wallet connection, NFT minting, reward claiming, and transaction confirmations. I integrated these flows into the player experience and defined quality criteria for Web3 UX.

I led the design team, establishing workflows, conducting design reviews and 1:1s, mentoring designers, managing performance, and coordinating cross-team collaboration.

UX strategy

Web3 should feel native and uncomplicated. Gameplay comes first; Web3 supports it through transparent economics, secure actions, clear value, and UX that builds trust and retention.

Metarun type scale: SF Pro and Gagalin sizes from 36/48 to 12/16.

Key workstreams

Defined product UX/UI strategy, meta-loop architecture, HUD, controls, and class abilities. Designed wallet connection, minting, claiming, tokenisation, NFT actions, and safe confirmations; led the UX/UI team; and established Web3 quality metrics.

Delivery & impact

NFT heroes, upgrades, trading, and DeFi elements; Sprinter, Fighter, and Craftsman classes; PvE Endless Run and PvP Battle Run; MRUN and OPAL economy; leagues, tournaments, custom rooms, and leaderboards.

Metarun hero screens, wireframe and final: hero card with stats, recharge and evolution.
Metarun mode choice and hero comparison screens, wireframe and final.
Metarun run HUD on mobile, wireframe and final, on two levels.

I design experiences that feel cohesive: where design speaks the product’s language and form supports mechanics, systems, and metrics. A beautiful interface is simply the visible outcome of sound architecture.