Superball

UX/UI consulting for the esports game Superball, improving matchmaking, HUD, and lobby flows through community-driven design and live iteration.

Category
Game Dev
Services
UX consulting
Role
Principal UX/UI

Project overview

The game was developed in the open through Steam Playtest. Work focused on balance, UX/UI, matchmaking, progression, and combat readability, with decisions informed by observation, feedback, and UX research.

Superball match: players and the ball in the arena, with the score and HUD.

Design challenge

Validate game modes, interfaces, and mechanics before release; improve UX with player behaviour and real data; gather insights for balance, UI, and progression; and demonstrate rapid test-and-update cycles.

Superball hero selection wireframe: team positions on the pitch and heroes by role.

My role & ownership

Open development; Steam Playtest; release not announced; continuous feedback gathering and live UX iteration.

UX strategy

Community-driven design shaped features and UI around player expectations. Fast live iteration, research and UX Lab testing, transparent hypothesis-to-update cycles, and rapid expert response improved readability and removed bottlenecks.

Superball hero selection with hero preview, abilities and the Ready button.

Key workstreams

Acted as UX/UI consultant during the Steam Playtest stage: evaluated game interfaces, implemented hands-on improvements in live builds, analysed player feedback, developed UX Lab recommendations, and delivered UX hotfixes.

Delivery & impact

Active community input into balance and UI; live changes published immediately after insights; matchmaking and lobby optimisation; HUD consultation; and accessibility improvements that lower the barrier to entry.

Superball gameplay: a player striking an ice-charged ball.
Superball hero screen: Pink, with role, difficulty and stats.

I design experiences that feel cohesive: where design speaks the product’s language and form supports mechanics, systems, and metrics. A beautiful interface is simply the visible outcome of sound architecture.