Category
Game Dev
Services
UX consulting
Role
Principal UX/UI
Project overview
Superball is a 3v3 team esports arena with unique heroes, high-tempo matches, and a strong community focus. Players shape interfaces and gameplay through open playtests, feedback, and UX testing.
The game was developed in the open through Steam Playtest. Work focused on balance, UX/UI, matchmaking, progression, and combat readability, with decisions informed by observation, feedback, and UX research.
Goal
Validate game modes, interfaces, and mechanics before release; improve UX with player behaviour and real data; gather insights for balance, UI, and progression; and demonstrate rapid test-and-update cycles.
Product stage
Open development; Steam Playtest; release not announced; continuous feedback gathering and live UX iteration.
Acted as UX/UI consultant during the Steam Playtest stage: evaluated game interfaces, implemented hands-on improvements in live builds, analysed player feedback, developed UX Lab recommendations, and delivered UX hotfixes.
Community-driven design shaped features and UI around player expectations. Fast live iteration, research and UX Lab testing, transparent hypothesis-to-update cycles, and rapid expert response improved readability and removed bottlenecks.
Project highlights
Active community input into balance and UI; live changes published immediately after insights; matchmaking and lobby optimisation; HUD consultation; and accessibility improvements that lower the barrier to entry.










