Category

Game Development

Services

UX/UI design, System UX

Role

UX systems owner

Project overview

The project inherited the game and technical foundations of World of Tanks Blitz, but since 2022 it has evolved in its own ecosystem of monetisation, LiveOps, meta content, stores, and in-game events. The team’s goal is to relaunch the game as an independent regional product with refreshed UX, faster content delivery, and stronger internal services.

Tanks Blitz is in post-launch transformation: a large-scale UX and visual ecosystem redesign, phased replacement of core infrastructure and internal services, refreshed meta content and stores, and a transition to a flexible modular architecture.

Goal

Create an independent client with refreshed meta and core UX/UI, a new store, events, and visual language; build scalable meta infrastructure and navigation; introduce a shared UX/UI design system; improve monetisation; and protect retention, DAU, conversion, and daily engagement.

Product stage

Post-launch transformation combining large-scale UX redesign with new feature integration, versioned releases, and strict quality control. The focus is both on current outcomes and a foundation for future UX architecture.

What I delivered

What I delivered

Established design principles, a design system framework, naming, tokens, and client-engine synchronisation. Introduced atomic design for meta interfaces; designed user flows, information architecture, navigation, and feature entry scenarios; ran player research and implementation QA; and shipped key meta features.

The inherited ecosystem required refactoring without breaking compatibility. A dense feature set called for an atomic, LiveOps-ready UI/UX approach and future-facing UX architecture.

I design experiences that feel cohesive: where design speaks the product’s language and form supports mechanics, systems, and metrics. A beautiful interface is simply the visible outcome of sound architecture.

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I design experiences that feel cohesive: where design speaks the product’s language and form supports mechanics, systems, and metrics. A beautiful interface is simply the visible outcome of sound architecture.

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